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Old May 15, 2006, 05:59 AM // 05:59   #61
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The bear is the sucky one, since brutal mauling does nothing but slows it down.
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Old May 15, 2006, 06:17 AM // 06:17   #62
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/signed

I don't play a ranger but I did and I deleted because of this little issue here...actually I wanted to make a monk but still.
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Old May 15, 2006, 08:54 AM // 08:54   #63
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Quote:
Originally Posted by bilateralrope
One major problem with pets is that you spend time training one pet, then have to discard it to change pets and then have a low level pet till you train it again.
Not all charmed animals need training.
The black moa bird e.g. comes to you at lvl 20 already.
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Old May 15, 2006, 06:32 PM // 18:32   #64
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/signed

I would like to add to this thread. In fact, I signed up for this forum because I was thinking about pets a lot and I wanted to start a suggestion thread. I read the rules, did a search, and I found this thread.....so here goes.

Pets are a great idea, but the skill costs make them VERY expensive. To make pets worthwhile, the creators of GuildWars could create a stable in different cities. You unlock your account stable much like you unlock your bank.

The role of the tamer is the same...they take your pet so you can train a new one in a mission, BUT they take it back to your stable if you paid to open it. Your stable can only have one pet of each type—in fact, pets could be "unlocked" much like skills. As you get more pets unlocked, you get more titles--just like being a gladiator, or earning wisdom, explorer, et cetera titles.

When you start a quest, you equip charm animal and go to your stable to choose your pet. If you don't go to the stable, you just use your last pet. At the stable, you can check your pets attack type, damage, ac, hit points, et cetera.

If you create a new character you can still access your stable (once you pay the 50G), however, any pet you choose either starts off at your level (or your level +1 until you get to level 5)--then it stays at your level and does NOT get XP until it gets to the pet’s Master Level.

A level 15 pet would be at level 6 with a level 6 character. When the character gets to 7, the pet would advance with him--not because of XP, but because it matches it's Master’s level. When the character gets to 15, the pet starts to get XP. Simple. It would work very much the same way henchies change level depending on what town you teleport to.

Collecting pets can be very rewarding. It would not upset the balance. It would give one more level of diversity to the game while using the same engine the game currently uses.

I want to petition for stables in guild wars. Please...someone at ArenaNet hear me. The potential satisfaction from pets is not being fully utilized. This does not seem like it would be difficult to do and I think it keeps in line with ArenaNet's objectives.

I love this game.

EDIT: A stable would be one more thing you can purchase for your Guild Hall.

Last edited by leem; May 15, 2006 at 06:43 PM // 18:43..
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Old May 15, 2006, 09:44 PM // 21:44   #65
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Quote:
If you create a new character you can still access your stable (once you pay the 50G), however, any pet you choose either starts off at your level (or your level +1 until you get to level 5)--then it stays at your level and does NOT get XP until it gets to the pet’s Master Level.

A level 15 pet would be at level 6 with a level 6 character. When the character gets to 7, the pet would advance with him--not because of XP, but because it matches it's Master’s level. When the character gets to 15, the pet starts to get XP. Simple. It would work very much the same way henchies change level depending on what town you teleport to.
I don't agree with the idea that your pets can be used by bother characters on the same account. To me Pets are like Elite skills. You earn the right to use them.

But I am strongly in favour with the stables for the Guild Hall and the ability to bring a different pet out with you whenever you want.
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Old May 15, 2006, 09:47 PM // 21:47   #66
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i love this idea, i great want a black moa, but i dont want to get rid of my pheonix on my warrior or my black widow on my ranger, i really would love to have more than 1. great idea.
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Old May 15, 2006, 09:55 PM // 21:55   #67
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/signed...

Just like I /signed last time it came up. Sigh...
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Old May 15, 2006, 11:08 PM // 23:08   #68
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To me Pets are like Elite skills. You earn the right to use them.
I can see your point. I was more thinking about how nice it would be in early level arena's to see different pets, but I certainly see your point. I would be just as easy, or easier, if the stables were character specific. Is there some prcess we can we can use to make a petition to create stables in the game?
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Old May 15, 2006, 11:14 PM // 23:14   #69
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/signed

I like the signet pet capture idea where you could decide what pet you want to pull out.
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Old May 15, 2006, 11:27 PM // 23:27   #70
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Guild hall stables <-- /signed /signed /signed

...I have 3 rangers.
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Old May 17, 2006, 09:20 AM // 09:20   #71
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Red face LOL don't know were my head was!!!!! ROFL

Quote:
Originally Posted by Nocere Moriari
Guild Hall Kennel..... LOL thats funny.
Ha ha forgot to sign this

/signed
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Old May 17, 2006, 05:28 PM // 17:28   #72
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Quote:
Originally Posted by leem
I can see your point. I was more thinking about how nice it would be in early level arena's to see different pets, but I certainly see your point. I would be just as easy, or easier, if the stables were character specific. Is there some prcess we can we can use to make a petition to create stables in the game?
Someone said 'SFT' (signed for truth), not sure if he meant that's some kind of special word an admin says afte 10 pages of /signed or if he was just agreeing in truth...
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Old May 17, 2006, 07:36 PM // 19:36   #73
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/sign again. We can do that, right?

Quote:
I don't agree with the idea that your pets can be used by bother characters on the same account. To me Pets are like Elite skills. You earn the right to use them.
The more I think about it the more I like the general stable idea which all of your characters can use. Pets should be unlocked. If pets had particular differences between what they offer the ranger, then I would view them more like elite skills.

If the Crane randomly healed you (like the girl with a flute) and the spider randomly did poison damage...et cetera...then I think stables should be character specific.

As it is, they are just different skins to the same abilities. Having variety in early level arenas and missions would be super cool.

Either way tho, I would be grateful if they put in ANY TYPE of stable. If they will only put them in if they are character specific, I will still "/sign" and be grateful!
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Old Jul 01, 2006, 08:46 PM // 20:46   #74
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Default Pet Stable - *Please ADD*

Something ive allways wanted in this game is a Pet Stable.
Why should I only be allowed to have 1 pet.
I want Pet Inventory.
Some pets are cool for different areas of the game.
Some pets look better with different armor.
If I want to wear my 15k Canthan I want my Phoenix.
I Worked hard to get my Phoenix up to level 20 and Hearty atm
I miss my Spider.
My 15k Kurzick armor looks terrible wit the Phoenix but would be great with the Spider.
Heck a White Tiger would look kewl with the Kurzick.
Maybee I want to have a Black Moa.
I dont think its right that we do so much work with our pets but can only have 1 pet to choose from.
Give is a Pet Stable / Pet Inventory
We are getting inventory for crafting supplies. Thats not what we asked for. We asked for storage space for customized items. Sure ill take the extra space for crafting supplies but I dont keep them if i can I get rid of them other than Steel, Ectos, and Shards.
Im hoping that what the Developers learned in making the code for the storage will help them to make the Storage for Pets for us Rangers.
Im not being negative in any way. I support Arena Net and what they have done with this great game that steals hours of my life away each day.
Does anyone else think we should have Pet Storage ???
Im not being a spoiled brat either. If your a happy customer your a repeat customer. I would be very happy to switch my pets around for the many reasons you would want to.
Thanks
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Old Jul 02, 2006, 01:03 AM // 01:03   #75
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I like this idea a lot.
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Old Jul 02, 2006, 03:58 AM // 03:58   #76
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i like the idea as well and i think it would be a fine addition in the furture just like the new material storage is going to be
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Old Jul 02, 2006, 06:30 AM // 06:30   #77
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I remember Gaile saying this idea was (already once) passed to a dev, and he loved the idea. If it will come to implementation, we can only guess...
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Old Jul 02, 2006, 02:56 PM // 14:56   #78
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Then you might as well add in a new game mechanic, after all, if you leave a particular pet in the cage for too long, it's gonna feel like you've rejected it^^.

Add in a new deplenishment in pet exp. Whenever you use one particular pet to fight alongside you, each time that pet gains exp, all of your pets in storage lose 1/5th of the exp gained by the pet in action (with at least 1 exp lost).
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Old Jul 02, 2006, 05:25 PM // 17:25   #79
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Similar to how the Faction decreases by 10% every 24hours, it would be nice if your pet's XP did also.

Then again, pets in GW are pretty lame. You don't need to feed them, they don't really eat the monsters they kill, skills for them aren't too great, and they aggro like none other.
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Old Jul 02, 2006, 05:30 PM // 17:30   #80
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/signed

I've been wanting to cap a white tiger or black moa for weeks, but won't ever do so, as I don't want to give up my spider. This would be perfect
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